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      *-*Go to The Role*-*

*-* Skills *-*

PRIMARY - These can be bought at cost during creation (Up to 3) and after.

Animal Ken
Crafts
Drive
Etiquette
Firearms
Melee
Music
Performance
Repair
Ride - If Drive is not primary
Security
Stealth
Survival


SECONDARY - These can be bought at no cost during creation (Up to 3) and at half cost after.

Acrobatics
Animal Training
Archery
Artillery
Blacksmithing
Blindfighting
Boat Handling
Body Crafting
Brewing/Distilling
Bribery
Camouflage
Carpentry
Climbing
Cooking
Dancing
Debate
Disguise
Demolitions
Escapology
Fast Draw
Fast Talk
First Aid
Fishing
Gambling
Game Playing
Gunsmithing
Heavy Weapons
Herbalism
Hunting
Hypnotism
Jeweler
Journalism
Leatherworking
Lip Reading
Lock Picking
Mechanics
Mediation
Meditation
Parachuting
Photography
Pick Pocketing
Pilot
Police Procedures
Pottery
Psychoanalysis
Research
Ride - If not primary
Scuba
Singing
Skiing
Sleight of Hand
Tattoo Artist
Torture
Tracking
Traps


These lists are short and are subject to additions or changes. As the Aftermath is a 'living' document. If there are suggestions for Skills then please talk to one of the G. O. D.s.
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