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      *-*Go to The Role*-*

What became .... after the Apocalypse

As their Elder, Caine, was slain by "The One True God", the Kindred that remained began to realize within their own powers what would be there and what would no longer be there.

As they awakened again, if they were in Torpor... or as they came out of their hiding spaces if they were awake, they realized that some of what they knew was gone... Some things had changed... and yet others were still yet to be discovered.

Below are the changes made to adapt to an after Gehenna scenario. In all fairness for all, ALL characters will be modified BEFORE they are allowed to participate.

The Disciplines were separated into Magical and Non-magical Disciplines for many reasons, but we hope that all that is there will be easily explained as you read.


*-* The Disciplines *-*

These are the allowed Non-Sorcery based Disciplines in the Aftermath games.


Animalism

Auspex (with chart)

Celerity

Chimerstry

Dementation

Dominate

Flight - Kostabant Retto only

Fortitude

Mortis

Meta Disciplines (Clans or Generic)

Obfuscate

Obtenebration

Potence

Presence

Protean

Quietus

Temporis

Vicissitude

Visceritika - Kostabant Retto only


*-* Magical Disciplines *-*

These are the allowed Sorcery based Disciplines in the Aftermath games.


Sorcery Explanation (Assamite, Blood, Tremere)

Assamite Sorcery

Blood Sorcery

Assamite Sorcery Rituals (All Levels)

Gangrel Runic Sorcery

Necromancy

Necromantic Rituals

Niggrimancy

Panacea

Thaumaturgy (All types which are still allowed)

Thaumaturgy Rituals (Levels 1 - 5)

Thaumaturgy Rituals (Levels 6 - 10)


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