This page is set up for Tremere rituals for the last 5 levels. Those of 8th generation or higher CANNOT learn these rituals, as that is their maximum trait rating is 5. Those of Lower Generation can learn the secondary page, up to their maximum trait rating.

Note: One must have 5 rituals learned in one level to move up to the next level. Each level takes a minimum of 4 weeks to master, meaning, if a sorceror wishes to move to level 2, he must obtain level two in his primary path of Thaumaturgy, usually Blood, though not always, AND the 5 rituals. Since a character can only up 5 items at the expense of 1 dot per 2 weeks in the Aftermath, then it will take 2 cycles to learn all 5 rituals + the next level of his or her Primary path of Thaumaturgy. This does not mean that the Sorceror cannot increase his or her Primary path each cycle. Spend your character's experience points and time wisely in his or her training.

6 • Sixth Level Rites

Bone of Contention - Allows the Sorceror to force a target to speak a lie. Similar to Bone of Lies. The Bone of Contention acts like the Bone of Lies when the Sorceror cannot see the subject. Very Guarded rite. Tremere Clanbook 3rd Edition

The "Gift" - This allows the caster to grant part of her own Disciplines by touching a target. This is permanent. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Iron Mind - This allows the caster to make himself or herself or one target invulnerable to Auspex for one night. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Spider's Web - This allows the caster to make a webbing to capture intruders. The caster is immune to the effects of the webbing. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Ward Versus Fae - This allows the caster to protect a haven from the entrance of the Demons. If a demon does enter the area, it will suffer damage until it leaves or dies.(Intelligence + Occult - difficulty 6). Blood Magic: Secrets of Thaumaturgy - Adapted from Ward Versus Fae

Refined Digestion - This allows the caster to make a Vampire need only the vitae of another Vampire to survive. (Intelligence + Occult - difficulty 6). Blood Magic: Secrets of Thaumaturgy

7 • Seventh Level Rites

Chill of the Windsaber - This allows the caster to send a sheet of telekinetic force so thin and extremely accurate at a victim to kill it. (Dodge - Dex + Empathy - dif 9) (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Shadow of the Wolf - This allows the caster to become a Lupine for one night. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Bone of Eternal Thirst - This allows the caster to make a weapon of bone or ivory that drinks the strength and blood (Up to 20 points) from a victim, and also allows it to cut through flesh and bone. Though after it has drained up to 20 points the bone/ivory weapon incinerates and another must be created. (Intelligence + Occult - difficulty 6). Blood Magic: Secrets of Thaumaturgy

Eyes of the Ever Vigilant - This allows the caster to negate all unearthly effects that are illusionary within the haven/chantry. (Intelligence + Occult - difficulty 6). Blood Magic: Secrets of Thaumaturgy

8 • Eighth Level Rites

Blade of the Forbiddne Flower - This is HIGHLY GUARDED. This allows the caster to place the soul/essence of a vampire into a blade, AND allows the blade to retain the Disciplines and mind of the captive soul.(Intelligence + Occult - difficulty 6). Blood Magic: Secrets of Thaumaturgy

9 • Ninth Level Rites

none as of yet

10 • Tenth Level Rites

none as of yet

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The following ritual is written by the player of Terra Adeliae. If this rite is taken without her permission, the player has the right to FULL LEGAL recourse and action.

Level 7 - Location of Entity - Thaumaturge must know at least the name of the entity in question, be it human, kindred, garou, angel or demon. Thaumaturge must also possess something that is of the entity, through any form of claim. The ritual takes 10 minutes to perform. 5 minutes of meditation on the subject then the burning of one willpower and 2 'parts' blood.

System: There must be a roll of Occult + Manipulation (difficulty 6, if target is known personally -- difficulty 8, if target is not known personally). The number of successes will determine the clarity of the location.

1 success - Thaumaturge has a general direction of target [ N, S, E, W].

2 successes - Thaumaturge has general direction of target and approximate mileage with an error of +/- 25 miles.

3 successes - Thaumaturge has direction of target and approximate location with an error of +/- 5 miles.

4 successes - Thaumaturge has direction, approximate location within +/- 1 miles, and a hazy view of area target is in.

5 successes - Thaumaturge has direction and location of structure target is in, and a fairly clear view of surroundings.

6+ successes - Thaumaturge's site becomes more and more clear as there are more successes, but with this many successes there is a risk of the target knowing he or she is being watched. 6 - 30%, 7 - 50%, 8 - 70%, 9- 90%, 10 - 100%.