This page is set up for Tremere rituals for the first 5 levels. Those of 8th generation or higher CANNOT learn past level 5, as that is their maximum trait rating. Those of Lower Generation can learn the secondary page, up to their maximum trait rating.

Note: One must have 5 rituals learned in one level to move up to the next level. Each level takes a minimum of 4 weeks to master, meaning, if a sorceror wishes to move to level 2, he must obtain level two in his primary path of Thaumaturgy, usually Blood, though not always, AND the 5 rituals. Since a character can only up 5 items at the expense of 1 dot per 2 weeks in the Aftermath, then it will take 2 cycles to learn all 5 rituals + the next level of his or her Primary path of Thaumaturgy. This does not mean that the Sorceror cannot increase his or her Primary path each cycle. Spend your character's experience points and time wisely in his or her training.

1 • First Level Rites

Blood Mastery - Like Dominate, garners control over victim for 1 action. Tremere Clanbook 3rd Edition

Dedicate the Chantry - Gives ability, over a single building, to place wards at a + 2 dice pool. Usually for those that are going to prevail Path of Warding.Tremere Clanbook 3rd Edition

Purify Blood - Eliminates ANY disease from the blood before the Sorceror feeds. Tremere Clanbook 3rd Edition

Scent of Lupine's Passing - Allows the Sorceror to smell a Lupine within 50 feet (difficulty 6, unless around a corner, which makes the difficulty 8). Tremere Clanbook 3rd Edition

The Carrion Fly Delayed - With the use of 5 BP, the sorceror the ability to preserve up to 100 lbs of living or unliving flesh. (Intelligence + Occult - difficulty 5) House Tremere

Now Its Sight Is Ours - By spending a minimum of 3 BP (4 dosages per BP) to make a scrying device. Needed materials are 3-in golden pin, length of wire, small golden claw in the shape of a rooster's foot, caster's vitae and a human victim with 1 healthy eye. The eye which will be removed, can now be used as a seeing device. It can be placed where it is needed for spying. Victims can roll WP dif 9 to resist. Eye is usuable until destroyed, no matter the age. (Intelligence + Occult - difficulty 5)House Tremere

Blood Rush - This allows the caster to feel as if he or she is feed, gaining the pleasure of doing so when he or she is not. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Dominoe of Life - This allows the caster to simulate one aspects of humans, i.e. eating, drinking, or breathing. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Illuminate Trail of the Prey - This allows the caster to track his prey, even though he or she has left the area. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Preserve Blood - This allows the caster to preserve blood in specially enchanted containers for later use. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Will o'the Wisp - This allows the caster to make a 'playful' ball of light. Though it make look like the caster is just showing off or performing a magic trick, be wary of the ball of light is actually being used for. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Brand the Paramour - This allows the caster to keep tabs on his or her ghoul's physical condition. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Encrypt Missive - This allows caster to keep others from reading messages that are not intended for them. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Expedient Paperwork - This allows caster to expedite paperwork through bureaucratic systems. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Impressive Visage - This allows the caster to enhance his or her sex appeal and charm for up to 12 hours. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

The Imp's Affliction - This is a disgusting way to be tormented. This allows the caster to effect the ears, nose and throat of his or her living victim with a build up of mucus membrance. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Learning the Mind Enslumbered - This allows the caster to determine the reasoning of a vampiric target in torpor or destroy the ashen remains. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Purge the Inner Demon - This allows the caster to subdue a target's beast. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Rebirth of Mortal Vanity - This allows the caster to grow hair and nails again. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Rite of Introduction - This allows the caster to formally present himself or herself to the city in which he or she is coming to. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Sangiuneous Phial - This allows the cast to enchant a vessel to hold blood and not spoil. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

The Scribe - This allows the caster to create a document by voice without having to write it out. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Serenading the Kami - This allows the caster to gain support from the surrounding 'highly placed spirits', kami, while ritual casting. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Sense the Mystical - This allows the caster to sense mystical residue left by rituals and magically enhanced items. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

2 • Second Level Rites

Deny the Intruder - Protects the Chantry from unwanted observation. Usually used by those who are going to prevail in Path of Warding. Tremere Clanbook 3rd Edition

Inscription - Allows the Sorceror to scribe a 1st or 2nd level Rite to a scroll to be used ONCE to achieve a certain end. This does not allow the recipient the ability to learn Thaumaturgy. Tremere Clanbook 3rd Edition

The Open Passage - Allows the Sorceror to pass through locked or sealed areas. Tremere Clanbook 3rd Edition

Ritual's Recognition - Allows the Sorceror to know of his or her ritual succeeded. Must be casted IMMEDIATELY before his or her next ritual. Tremere Clanbook 3rd Edition

Dust of Rememberance - One of caster's own fingers is used, the dust serves as the conduit. Lasts 1 lunar month. (Intelligence + Occult - difficulty 5) House Tremere

Membranous Appropriation - This allows the caster to be linked to the victim through a disembodied hand or mask. (Intelligence + Occult - difficulty 5) House Tremere

It Steals Your Whispers - Using a victims disembodied ear, the caster is now able to hear thing over great distances. The Ear is effective until it is destroyed. (Intelligence + Occult - difficulty 5). House Tremere

Your Fate Shall Be Known - This allows the caster to see the fate of favored people, living or unliving. This remains in effect until the person meets Final Death. (Intelligence + Occult - difficulty 5). House Tremere

Craft Bloodstone - This allows the caster to make a bloodstone of up to 10 points of vitae for his or her ghouls to use (1 BP per month) while he or she is away on business. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Eyes of the NightHawk - This allows the caster to see through the eyes of a bird and hear what it hears. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Machine Blitz - This allows the caster to make machines go haywire. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Power of the Invisible Flame - This allows the caster, who must know Lure of Flames, to make the flames invisible. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Recure of the Homeland - This allows the caster to draw on the soil of his or her homeland to heal his or her wounds. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Steps of the Terrified - This allows the caster to slow down a specific foe. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Summon Guardian Spirit - This allows the caster to summon a spirit to guard him, and do nothing else. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Impassable Trail - This allows the caster to travel even in the densest woods without leaving any sign of him or her ever being there. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Blood Mead - This allows the caster to make a mixture of vitae and honey mead that can be imbibed by vampires. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Bureaucratic Condemnation - This allows the caster to make a certain document or documents not desirable to the bureaucrats, thus making the documents get lost in the shuffle. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Enhancing the Curse - This allows the caster to have his ghouls more enhanced by the vitae within him AND suffer the adverse effects to vampirism, without becoming a vampire. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Extinguish - This allows the caster to stop the effects of fire for one night. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Jinx - This allows the caster to enact minor banes against another. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Mourning Life Curse - This allows the caster to drain a victim's blood through their very pores. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Trima - This allows the caster to put mortals to sleep in such instances when the Masquerade could be breached. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Whispers of the Ghost - This allows the caster to communicate from his or her Psychic Projection with the ghosts of the surrounding area. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

3 • Third Level Rites

Inhereted Affinity - Allows a Sorceror to help his appentice attune his or her blood to learning Thaumaturgy. This can be deadly.Tremere Clanbook 3rd Edition

Power of the Pyramid - Allows the Sorceror's a Synergy effect, combined power in casting. Tremere Clanbook 3rd Edition

Rutor's Hands: Allows the Sorceror to construct a spying devise of his own body parts to watch over an area, depending where placed, and maintain control of it. Tremere Clanbook 3rd Edition

Transubstantion of Seven (Changed to 3, for Aftermath) - Allows the Council of Seven (Triumvirate) to maintain loyalty within the ranks.Tremere Clanbook 3rd Edition

Crucible of Sympathic Agony - This disassociates the torture of the victim's body from his pain. Resist is WP dif 8 (Intelligence + Occult - difficulty 5). House Tremere

Displacement of The Pneuma - This allows the separation of Soul from Body and put into an animal. (Intelligence + Occult - difficulty 5). House Tremere

Ichor of the Hexaped - Must be performed once a week to continue usage. This allows the caster to see, hear and feel what the Hexaped has experienced over the course of the week. (Intelligence + Occult - difficulty 5). House Tremere

Populate the Night's Gardens - This allows the caster to make a creature of 2 or more animal types for protection. Stage One: Vivisection (Dex + Medicine -diff 5), Stage Two: Finding the Correspondences (Intelligence + Occult - diff 6), Stage Three: Constructing the Fetal Entity (Dex + Medicine - dif 7), Stage Four: Donning the Creator's Mantle (Intelligence + Occult - dif 8). If any of the stages are failures, the caster must begin again at Stage One. House Tremere

Quicksilver Eel - This allows the caster to weaken and/or destroy mortal mages. This can last up to 20 days. (Intelligence + Occult - difficulty 5). House Tremere

A Touch of NightShade - This allows the caster to poison his or her victim by touch. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Clinging of the Insect - This allows the caster to use a form of adhesion to scale walls and ceilings. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Eldritch Glimmer - This allows the caster to change his or her aura to a pale green glow and cast bolts of energy at his or her foes. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Fire in the Blood - This allows the caster to raise the victim's body temperature to the point of boiling the victim to death from within. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Friend of the Trees - This allows the caster to use the protection of the forest. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Rotten-wood - This protects the caster from wooden objects, such as stakes. The rite must be done in advance. Lasts one night. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Summon Mischievious Spirit - This allows the caster to summon a poltergeist to haunt a victim's dwelling. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Blood Allergy - This allows the caster to enact an allergy to blood in its victim. The victim cannot feed, lest he or she vomits it up. This can be used to cause a victim to frenzy at the sight of blood from its overwhelming hunger. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Cleansing of the Flesh - This allows the caster to purge anything that would be or could be harmful to the caster within its victim before feeding. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Craft Dream Catcher - This allows the caster to create a dream catcher that will help someone while they sleep. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Major Creation - This allows the caster to create things out of thin air such as a motorcycle. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Telecommunications - This allows the caster to influence what is displayed on a television. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Track Transgressor - This allows the caster to track those whom have Thaumaturgy and shouldn't. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Ward Versus Fae - This allows the caster to protect a haven from the entrance of the Fae. If a fae does enter the area, it will suffer damage until it leaves or dies.(Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

4 • Fourth Level Rites

Blood CertAmen (ONLY for Justicars, Astors, and Archons) - Allows the Justicar, Astor, or Archon the ability to sense any and all deception being given by the one that he or she is judging. This does NOT, however, give the said individual the knowledge of what the deception truly is, only that they are being deceived, whether by conscious or programmed efforts. Tremere Clanbook 3rd Edition

Soul of the Homunculus - Allows the Sorceror to create a tiny servant of his or her own flesh and blood to ensure loyalty. Tremere Clanbook 3rd Edition

Unweave Ritual - Allows a Sorceror to make a counter-sorcery ritual once he or she has found the rite that has been used against himself or herself. Tremere Clanbook 3rd Edition

The Bronze Head Speaks - This allows the caster to learn the information within a dead victim, such as a spy. (Intelligence + Occult - difficulty 5). House Tremere

Furtive Integument - This allows the caster to create a semi-Gargoyle, velluma. Because of the death of the Gargoylian figures during Gehenna, this rite will become almost unusable. Note New Diffuclty (Intelligence + Occult - difficulty 9). House Tremere

Bottled Voice - This allows the caster to make a victim mute for a certain amount of time. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Drawing up the Bound - This allows the caster to use the Disciplines of another individual who is bound to him or her. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Fire Walker - This protects the caster from Fire for a short period of time. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

The Haunting - This allows the caster to summon a spirit to directly target an individual and not a house, for up to one year. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Invisible Chains of Binding - This allows the caster to place a victim wthin supernatural invisible chains, thus making him or her immobile. (Strength 8 to break bindings) (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Keening of the Banshee - This allows the caster to let out a deafening wail to age his or her victim (living) from 1-10 years instantaneously.(Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Mirror Walk - Allows the caster to step through mirrors as a means of travel. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Respect of the Animals - This allows the caster to travel through the wilderness without danger from animals. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

The Curse Belated - This allows the caster to favor a ghoul who is prized above all others, all but guaranteeing that one's survival. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Infirm Inert - This allows the caster to heal. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Rend the Mind - This allows the caster to infiltrate the psyche of his victim. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Return of the Heart - This allows the caster to bring back the humanity of a less humane kindred to the point of feeling within its essence the pain and turmoil it has caused. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Scry - This allows the caster to use a body of water to center on a location or person. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Stolen Kisses - This allows the caster to feed in ways other than by mouth, such as a strong handshake. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

5 • Fifth Level Rites

Abandon the Fetters - Allows the Sorceror to break a blood bond. VERY Guarded rite. Tremere Clanbook 3rd Edition

Night of the Red Heart - Allows the Sorceror to send his or her enemies shrieking in terror, slay them outright or force a confrontation. Tremere Clanbook 3rd Edition

Umbral Walk - Allows the Sorceror and/or party to move into the Umbra, though the price that must be paid is quite high. Tremere Clanbook 2nd Edition

At Our Command It Breathes - Allows Caster to Create a Gargoyle. Because of the elimination of the Gargoyles during Gehenna, note the new difficulty.(Intelligence + Occult - difficulty 9). House Tremere

Dominion - This prevents the uses (all uses) of Animalism, Auspex, Domination and Presence for one week within the place it is cast. Caster is immune to this. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Eyes of the Beast - This allows the caster to see through the eyes of an animal for 24 hours. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Lion Heart - This allows the caster to increase Physicals for 20 minutes. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Mindcrawler - This allows the caster to invade the victim's mind to gain knowledge and also turn the vitcim insane. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Paper Flesh - This allows the caster to drain Stamina and Fortitude, making them easier to kill. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Spirit of Torment - This allows the caster to summon a spirit whom can make contact with the physical world to torment a victim. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Thirst Unquenchable - This allows the caster to make the feeding of his or her victim only half potent causing either the victim to feed more than necessary or go into frenzy. (Intelligence + Occult - difficulty 5). Guide to the Sabbat: 2nd Edition

Cobra's Favor - This allows the caster to make his blood toxic to those who drink or steal it without permission. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Court of Hallowed Truth - This allows the caster to get the unbiased and blatant truth out of those testifying, whether they were planning to or not. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Ghost in the System - This allows the caster to fake his death with no difficulties.(Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Sculpting the Perfect Servant - This allows the caster to create revnants in pregnant women without the stigma of slow growth. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Severed Hand - Though it may be used to remove other body parts, this allows the caster to punish a Vampire that did not deserve destruction for his or her crimes. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Stone of True Form - This allows the caster to banish false forms of an individual, such as those using Mask of a Thousand Faces (Obfuscate). (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Stone Slumber - This allows the caster to turn his body into solid stone while sleeping. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy

Vires Acquirit Eundo - This allows the caster to extend the effects of another ritual to double the normal timeframe. (Intelligence + Occult - difficulty 5). Blood Magic: Secrets of Thaumaturgy