Gangrel

Level 1: Eyes of the Beast/Gleam of the Red Eye

The vampire sees perfectly well in pitch darkness, not requiring a light source to notice details in even the darkest basement or cave. The vampire's Beast is evident in his red glowing eyes, a sight sure to disturb most mortals.

Level 2: Feral Claws/Wolf Claws

The vampire's nails transform into long, bestial claws. These talons are wickedly sharp, able to rend flesh with ease and even carve stone and metal with little trouble. The Beast is prominent in the flaws as well, making them fearsome weapons against other immortals. It's rumored that some Gangrel have modified this power to change their vampiric fangs into vicious tusks.

Level 3: Earth Meld

One of the most prized powers the Gangrel possess, Earth Meld enables a vampire to become one with the earth. The immortal literally sinks into the bare ground, transmitting his substance to bond with the earth.

Level 4: Shape of the Beast/Shadow of the Beast

This endows the vampire with the legendary ability to transform into a wolf or bat.

Level 4 Variant: Ride the Wave

Some City Gangrel Antitribu (Sabbat) While most Kindred have to concentrate exceptionally hard to gain even the slightest modicum of control of themselves during frenzy, Gangrel with this power find that a lot of the work has been done for them. They may control themselves relatively frequently during frenzy, and have some say over when the frenzy ends (or when it doesn't end, as the case may be).

Level 5: Mist Form

This truly unsettling power enables the vampire to turn into mist. His physical shape disperses into a hazy cloud, but one still subject entirely to the immortal's will.

6 • Earth Control (VPG)

The vampire is no longer limited to melding with the earth but can swim through it like water.

6 • Visage of the Beast

The Vampire takes on a Crinos-like form based on whatever animal she desires.

System: The change costs 1 Blood Point and takes three turns. The form has all of the usual abilities and drawbacks of Crinos form, including the Veil. Red Eyes and Claws are automatically activated by this ability. The change can be shortened to 1 turn at the price of 3 Blood Points.

6 • Shades of the Chameleon

This allows the Kindred to alter her skin color in any way she desires. This allows her to give herself the body paint masterpiece of the century or make herself nearly invisible by matching the background.

System: Costs one BP per use, although returning to normal coloration is free. Kindred using this to hide add 3 to the target numbers for others to spot them by sight.

6 • Weapon Unity

The Kindred can effectively become one with the weapon of her choice.

System: With that one weapon she has a bonus of +3 Accuracy and +3 Damage. The weapon cannot be dropped or knocked from her hand. It costs one Blood Point to use this power.

6 • Easy Protean

The Kindred can utilize other Protean abilities at a reduced Blood point cost.

System: Any powers that require 1 or 2 Blood points costs no Blood. All other expenditures are at one third normal. This only applies to Protean 1-5.

7 • Homunculus (VPG)

The vampire can create a 3" tall duplicate of himself, drawing it from deep in his mouth. The duplicate will have no disciplines.(Holds 3 BP)

7 • Form of the Ghost (VPG)

This power enables the vampire to change into a form similiar to Form of Mist. The vampire is still insubstantial, but she appears no different from her regular form. She can move as fast as in her regular from but is not effected by gravity, thus gaining a version of flight. Can pass through solid objects but winds and storms have no effect on this form. The vampire can also still speak.

7 • Restore the Mortal Visage (GC)

This power allows an elder to temporarily return her appearance to what it was before the embrace. Several Nosferatu elders have attempted this and it is whispered that they met spontaneous, grotesque Final Deaths when they attempted to take their mortal form.

7 • Shape of the Beast's Wraith (GC)

Users of this power are often mistaken for Tzimisce in Horrid Form. A vampire using this shifts into a huge, monstrous from, gaining half her body size again and tripling her weight. Her overall shape flows into an unholy combination of her own form and that of the animal she feels closest to. Transformation takes 3 turns. The form will last until sunrise or she transforms back. Loses ability to communicate verbally.

8 • Movement of the Slowed Body (VPG)

With this power, the vampire can move even if she is in torpor, has been staked, or is paralyzed. This movement is exceptionally slow. This would allow the vampire to remove a stake, although this action would take about half an hour.

8 • Purify the Impaled Beast (GC)

An elder with this power can expell foreign objects from her body with great force, even excising stakes that transfix her heart. The larger the object, the farther away it will be hurled.

9 • Dual Form (VPG)

With this power, the vampire can split herself into 2 weaker forms, both of which act as though they were the original. This can be done more than once. It is possible to split into 8 forms. If the vampire has 0 in an Attribute this cannot be done (it is impossible for Nosferatu to use this power). The forms can recombined providing they are touching.

9 • Inward Focus (GC)

A Methuselah with this power can heighten the efficiency of her undead body's internal workings, withstanding inconceivable amounts of injury and moving with blinding speed and shattering strength. This power can be used with other Protean abilities. Costs 4 bloodpoints to activate and an additional 2 for every turn.

9 • Ease of Healing

With this ability the Kindred can heal Aggravated wounds as if they were normal wounds.

System: It simply costs 1 BP per wound level, regardless of type, to heal.

9 • Endless Tide of Vitae

The Kindred with this ability can concentrate her Blood even more than is usual for Elders.

System: Double the Cainite's Blood Pool, but not the rate at which it can be spent.

10 • Body of the Sun (VPG)

With a great expenditure of vitae, the vampire can turn her body into an invunerable ball of fire, burning and blinding all around her. While in this form, the vampire cannot be hurt by anything physical, it will pass through her gaseous form. The vampire maintains her old form and height, but her appearance is hazy and unclear.