Brujah, Toreador, Ventrue
1 • Awe (VtM 3rd)
This power makes everyone near you becomes intensely interested in you. They will pay close attention to your words and actions, although they will not necessarily agree with them. Say "Awe" in a loud, clear voice. (Next 30 seconds)
2 • Dread Gaze (VtM 3rd)
The exhibition of your full vampiric powers can cause great fear and loathing. This is usually accomplished by baring teeth and claws while hissing loudly.
3 • Entrancement (VtM 3rd)
Entrancement is used to convince another to like you. The subject of Entrancement will be enchanted with you and desire to serve your needs.
4 • Summon (VtM 3rd)
You may demand the appearance of a person known to you. You can mentally summon your target to you, even across great distances, and the target cannot easily resist. A person who is Summoned knows where to find you and will home in on that location flawlessly.
5 • Majesty (VtM 3rd)
You are almost universally feared and respected. You will not be attacked or harmed in any way for as long as the effects of Majesty remain unresisted.
6 • Love (VPG)
Similiar to Entrancement, only much more compelling, this power duplicates the effects of the Blood Bond for as long as the target is in the presence of the vampire.
6 • Rage (VPG)
The vampire may induce feelings of irritation and hostility in those around him. The slightest spark will generally be enough to cause arguments and fights. All vampires who are affected will frenzy.
6 • Paralyzing Glance (GC)
Victims of this are frozen with sheer terror. The vampire must make eye contact. The victim will fall into a whimpering catatonic state.
6 • Renew the Earthly Pleasure (DAC)
This ability allows one vampire to flood anothe vampire with human emotions and sensations that have long forgotten. This may incapacitate the target with ecstasy.
6 • Brilliant Halo
This power causes all who see it to feel a saintly reverence toward the user. Those affected will defer to her in all things.
6 • Delirium
This power duplicates the Lupine ability to cause Delirium when in Crinos form.
6 • Lull
This power soothes and calms a target. The affected target will become calm and passive for one hour per success. During this time, he will not resist any action against him, and will follow when lead. If the target does Frenzy, then the power is broken.
6 • Hate
Enables the Kindred to cause any one person within sight to hate something nearby. A statue, car, person, etc.
6 • Comfort
With this ability, the Kindred can calm someone, make him feel safe, warm and otherwise taken care of.
7 • Mind Numb (VPG)
When a vampire uses this power, all those around lose any emotions they were feeling, retaining only a dull numbness. They lose all motivation or reason for action and tend to do nothing. They will not get angry at someone who yells at them and will not become frightened if put into danger. The effects lasts as long as the vampire is present. Effective on other Kindred also.
7 • Mask Empathy (VPG)
Essentially, this power removes the links between people in the vampire's vicinity by cutting off emotional bonds. Effective on other Kindred also.
7 • Cooperation (GC)
This power can be used to nudge those effected into a fragile spirit of camaraderie.
7 • Unholy Penance (DAC)
(Lasombra) This allows the vampire to make another feel overwhelming guilt, making them go to their knees and begin repenting to whomever will listen. Commonly used on members of the Church. This is used to gain the little dirty secrets of the target then for blackmailing after. This power will quell a target in frenzy.
7 • Congregate
This power works like Summon (Level 4) but it affects multiple targets with a single power roll.
7 • Worship
This power causes witnesses to worship the Cainite as though he were God Himself.
7 • Delirium
Causes anyone within sight of the character to react as if under the Delirium.
System: The number of successes on a Manipulation + Intimidation roll is used to determine number of people affected.
1 Success 1 people
2 Successes 3 people
3 Successes 9 people
4 Successes 25 people
5 Successes All within sight
7 • Forge Bonds
Strengthens existing positive bonds (love, friendship) and causes those who are neutral to be better disposed to those around them. It will make enemies neutral and open to diplomacy.
8 • Calming the Beast
Soothes the beast within.
8 • Invoke Frenzy (VPG)
The vampire can send another into frenzy at will.
8 • Ironclad Command (GC)
The vampire can resist the powers of Presence for a brief time. This power is always in effect once it is learned.
8 • Bloodlust (DAC)
This power instills in the vampire's targets an unshakable confidence. Mainly known by Brujah.
9 • Heart of the City (VPG)
The vampire can effect the emotions of those within a city. The vampire can make everyone within its confines feel one emotion of her choice.
9 • Shatter Bonds
Surgically obliterates any bonds the Kindred desires to remove. Emotional ties, enculturation, Dominate, Presence, etc. This effect is permanent. A Blood Bond could be weakened by this effect, but only temporarily. Each success removes one emotional tie, mystical control or other item of emotional attachment. Attachments so removed rarely return.
10 • Dream World (VPG)
A vampire with this power can affect the dreams of everyone in the world. The vampire can send symbols, themes, stories, images, even nightmares.
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