Level one-Masque of Death

~This power allows the vampire or a chosen subject to assume a visage of death. Flesh becomes taut and sallow, and joints grow rigid and stiff. Assuming the appearance of a corpse colic he quite useful-if a hunter searches a mortuary far a vampire, he would be likely to ignore one under the effects of this power. The Discipline may also be used as a dreadful curse, causing another to appear as the walking dead.

Level Two-Blight

~This power allows the character to cause rapid aging in an opponent. The victim begins to suffer the effects of old age: skin becomes pallid and thin, bones become brittle, and the victim may even begin to experience advanced effects of arthritis or other ailments of the elderly.

Level Three-Awaken

~ A vampire with this power understands death to such a degree that she can cheat that form of death from which vampires occasionally suffer -- torpor.

Level Four-Death's Whisper

~ For a brief time the character sloughs off Caine's curse. While the character is under the influence of this power he is not affected by any of the traditional banes against vampires. His body is not burned by sunlight, and holy water does not harm him in any way; however, his body becomes nothing more than a corpse. A character who is staked through the heart while under this power is still paralyzed once the power's effects wear off. This state is beyond that of even torpor; tile character cannot use Disciplines of any kind, and is unaware of anything that transpires around him. For the duration of the power, he is truly dead.

Level Five-Black Death

~By touching an individual. the character can cause the victim to experience an early death (or, in the case of vampires to enter torpor). The victim, if mortal, begins to exhibit signs of plague: sunken and hollowed eyes, swollen lymphs and a sickly pallor of the skin. Within one day, all bodily functions cease. Cainite victims of this power enter torpor immediately.

Level Six- Vigor Mortis

~By feeding a corpse some his blood, the Cainite may reanimate the body, creating an undead servant that serves its master until it falls completely into decay. This walking corpse cannot talk (though some have been known to utters low moan), but is servant to its creator through the Blood Oath.

Level Six- Animate Host

~ This power, similar to "Vigor Mortis", raises a number of corpses.

Level Six- Reaper's Passing

~ By using this power, the Cappadocian creates a "near death experience" in the subject or his or her choice. The Victim immediately experiences a nonfatal heart seizure, lack of air or another potentially disastrous turn of physiological evenets. Whatever it specifies, the experience often affects the target profoundly. Callous Cappadocians often use this power to bully mortals.

Level Seven-Sense Death's Imminence

~ This allows the Cappadocian to feel something or someone dying. This allows to detect the nearness of death of a subject. The Cappadocian need not be present since he is so attuned to the weave of life.

Level Seven-The Leper's Gait

~ The Cappadocian selects one of her target's limbs and induces internal atrophy and decay. The limb immediately becomes useless, and will rot and fall off gruesomely within a few days. This power may also be applied to the head of a mortal.

Level Eight- Plague Wind

~ By unleashing the effects of death, the Cappadocian begins the effects of decay on EVERYTHING around him or her, aside from himself or herself. Vampires that cannot resist the Plague Wind's effects fall into Torpor. If they do resist, they become Plague carriers (meaning add Flaw Disease Carrier 4-pt flaw). ((Thought to have been developed by Lamia herself before she started her own Bloodline.)