Gangrel, Ravnos, Ventrue

All vampires possess a preternatural constition that makes most normal damage inconsequential. Fortitude bestows a resilence and vigor far beyond even normal vampires. Kindred with this power ignore the mighties punchs and barely feel hails of bullets. Also helps protect against sunlight, fire, and terminal falls. (VtM 3rd)

1 • Fortitude (MET)

Causes the Kindred to have higher than normal vampiric strength.

2 • Endurance (MET)

Gives the Kindred the ability to shrug off the effects of damage, including fire and sunlight.

3 • Mettle (MET)

Gives the Kindred an additional wound level.

4 • Resilience (MET)

Makes the Kindred highly resistant to harm and injury from all sources, including fire and sunlight.

5 • Aegis (MET)

"The Kindred's ability to survive the hostile forces of the world has surpassed mere physical resilience."

6 • Personal Armour (GC)

Causes anything that strikes a Kindred who employs this to shatter on impact.

6• Armor of Vitality (Dark Ages Companion)

Toughens the vampire's skin to marble breaking ordinary weapons with no blemish to vampire's skin

7 • Shared Strength (GC)

Allows the Kindred to protect those around her. The vampire must mark his target by pressing a drop of her blood onto the target's forehead.

7• Bestow Vigor (Dark Ages Companion)

The vampire can endow another with some of her supernatural stamina. One bloodpoint for each point of Fortitude given.

8 • Adamantine (GC)

More powerful version of Personal Armor allowing the Vampire to take no damage from attacks that shatter on her skin.

8• Eternal Vigilance (Dark Ages Companion)

A vampire can remain active during the day functioning almost effectively as at night. Does not give protection from the sun.