This Discipline is possessed by a fair number of Malkavian antitribu. It lets the vampire pass its insanity on to its victim. It is similar to Dominate but acts more as a catalyst rather than a controller. In the Aftermath, we have chosen to allow Malkavians who already possess Dementation to continue. One would have to learn Dementation if one is a new Malkavian. Documentation of learning must be given, either by chatlogs or forum logs.
1• Passion (PGS)
This makes the victim feel more emotional about everything.
2• Mind Tricks (PGS)
The vampire is able to induce hallucinations within the victim's peripheral vision.
3• Eyes of Chaos (PGS)
This unusual power allows the vampire to see another individual's true Nature. It also allows the vampire to perceive insanity and know how to bypass it when dealing with an unstable person. The vampire also possesses the ability to see patterns of insanity not immediately apparent to even the most perceptive individuals.
4• Confusion (PGS)
The vampire can make her victim feel totally disoriented just by looking him in the eye and talking to him. The victim will be aware of only bits and pieces of his memories.
5• Total Insanity (PGS)
This power allows the vampire to drive her victim (mortal or vampire) insane.
5 • Bedlam
This power stirs up everyone within earshot of the user, causing total chaos. Affected targets become agitated and may start fighting. This is a nice power to use at a Brujah party.
6 • Bereavement
This causes the target to feel intense grief. The Target breaks down in blood tears, and is unable to function for successes x 15 minutes, losing one Blood Point every 15 minutes. The affected vampire may try to snap out by making a Willpower roll (8) but must accumulate as many successes as the power user did. This power only works on vampires.
6 • Bravado
The target of this power firmly believes he can do anything and will boast about his prowess constantly. He may even attempt to prove it. Last one night to a month.
6• Derange (PGS)
Gives one permanent derangement that cannot be removed. Requires eye contact and a description of the derangement given.
6• Kindred Spirits (PGS)
A Malk can manipulate a victim's mind and force the victim's personality to become like his own. Skin to skin contact required.
6• Lingering Malaise (GS)
This power allows the vampire to grant her victim one permanent Derangement which may never be removed. (Eye comtact)
6• Shattered Mirror (GS)
The vampire can manipulate another's mind and force the victim's personality to become exactly the same as his own. The victim also gains any Derangements or other mental problems the vampire possesses. (Eye Contact)
6• Luna's Embrace (Dark Ages Companion)
By employing this ability, a Malkavian can make his victim's mind mirror his own, any Derangements and related mental problems. (Eye Contact)
7• Mind of a Child (PGS)
This power allows the vampire to reduce the victim's total Mental Attributes by up to seven points, as long as the person is left with at least one point in each of the three Attributes. The victim also becomes very childlike in manner, acting both gullible and playful. (Eye contact)
7• Mind of a Killer (PGS)
This power allows the vampire to alter the mind of the victim, making her a cold-blooded killer who places no value on life.
7• Wave of Insanity (PGS)
The vampire using this power can cause the same effect as Total Insanity in a large number of mortals or vampires. The vampire causes this effect by speaking to the victims in a peculiar way.
7• Restructure (GS)
The victim retains all their memories but their personality and outlook on life completely changes. This is permanent and can only be changed by using Restructure again. Requires eye contact to change the victim's nature.
8• Coma (PGS)
This power allows the vampire to shock a person's mind until it shuts down all non-vital functions and goes into a coma.
8• Minds of the Children (PGS)
This power has the same affect as Mind of a Child, except that it can effect a larger number of targets. If more potential victims are present then the vampire can effect, the Storyteller may choose whom this power effects.
8• Personal Scourge (GS)
The vampire can cause physical pain with his mind. (Touch or eye contact)
8• Delayed Delirium (Dark Ages Companion)
Implants a Derangement of Malk's choice in any victim, mortal or vampire, to be released at a later date. Must make eye contact and speak to victim describing the Derangement. (Lasts one year)
8• Prison of the Mind (Dark Ages Companion)
Some Malkavians can create a realistic, delusional world in a victim's mind. Must make eye contact and concentrate on the victim for a full turn.
8 • Neutralize
The Ravnos have long been adept at creating and controlling powerful illusions, powerful enough to make people (and other things) believe they are real. A foil for the Discipline, Neutralize does exactly that: it erases illusions. This power is relatively vague (like all the powers of Chimerstry); it can destroy any illusions made through the use of Chimerstry from levels one through five. However, it may not be used to detect these illusions--this knowledge is gained through other powers. This power works best in situations where the character knows that a Ravnos is around.
Note:
Generally only Ravnos will be found with this power. Other clans may learn it, but the level of power required is higher (as denoted by the higher Discipline levels for mental disciplines which may use Neutralize).**Must have at least one of the above levels to obtain this power.
System:
The Kindred spends two Willpower points and focuses on what he believes to be the illusion. If the object/person/whatever is an illusion, it fades from reality immediately (not just from the caster--it no longer exists, period). If the object is not an illusion, the Willpower points are wasted. If the caster wishes to erode other illusions besides those created with Chimerstry (example: Fae), then he spends two Willpower and needs to succeed on a Perception + Alertness roll (difficulty 7). Each success equals one turn in which the illusion disappears. In the case of the Fae, this will most likely result in a breach of the Masquerade.
9• Blessing of Chaos (PGS)
The vampire who possesses this power is immune to others' Dementation, Dominate, Presence and Chimerstry. However, the Blessing of Chaos is not without its price. The vampire gains one additional Derangement that she can never remove. In addition, the vampire will occasionally suffer from Mind Tricks (as the Level Two Dementation power); however, due to the nature of this Discipline, she will be able to cope more readily with these delusions.
9• Mass Coma (PGS)
This power allows the vampire to use Coma on a number of targets. If more subjects are present than the vampire can affect, the Storyteller chooses who will be affected. One day to permanent unless victim can escape.
9 Lunatic Eruption (GS)
Force everyone within several miles to riot in rage. (Can be detected through heightened sense, shock wave felt.)
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