Members of the Tzimisce Clan are more often reserved, perspicatious, and exceedingly private beings. Highly intelligent, inquisitive and scientifically bent, one will find quite quickly that regaurdless of these traits, or their value and protocol concerning the sanctity of one's haven, they are indeed some of the most frightful and indefinately dangerous of the Children of Caine to walk the Earth.

Once one of the most powerful clans in the world through their potent sorcery, the clan was uprooted from their seat of power by Clan Tremere, a fact that has left a bitter vengeful taste in the mouths of most Fiends... especially at the popoular rumor that it was upon experimenting with captured Tzimisce vitae that the Tremere gained their immortality in the first place. Flesh Crafters.. Geniouses.. Fiends.. Masochistic Murderers.. it all depends on your point of view..

Nickname: Fleshcrafters

Appearance: The appearance from one Tzimisce to another can be as vast as the oceans. Though, many Tzimisce tend to have outlandish tattoos or bonestructure changes done to distinguish them apart from others. There is one thing that most kindred can use to determine of a Tzimisce is what they think he or she is... Catch the scent... Vicissitude is unmistakable.

Haven: Tzimisce tend to stay around their havens. They have a flaw that makes them carry at least 2 handsful of the soil that is of the land they are "tied" to. This means where they call "home" not Transylvania.

Background: The Tzimisce began in Transylvania .... So it is believed, the most famous being Vladimir Dragul Tepes. But there is little clan structure, and the Tzimisce have spanned across the globe.

Character Creation: Tzimisce favor Mental Attributes before Physical and Social. They favor Skills, especially Bodycrafting, and Knowledges before Talents. Their natures and demeanors vary from Kindred to Kindred.

Clan Disciplines: Animalism, Auspex, Vicissitude

Weaknesses: The Tzimisce have one major flaw, their ties to their homes. If a Tzimisce is not carrying 2 handfuls of soil from their home while they are travelling, then they will not fully rest and be very irritable when they awaken, making them more prone to anger fits and frenzy.

Organization: The Tzimisce normally run in small packs or are solitary. Their paranoia over their havens doesn't normally lend to many visitors to their own havens, though they will travel...

Bloodlines: In the Dark Ages, The Blood Brothers were a bloodline that the Tzimisce created, but they were completely extinguished. Though now in the nights of Gehenna, it was the Assamite Sorcerors whom made a bloodline with a Tzimisce, known as the Vixthia. Thus far there is only one.

Quotes: "In theory, I can appreciate their conceit of being monsters through and through. Unpretentious, in a way. In practice, they're fucked up bitches, and I hate 'em. "

" When I was a neonate, my sire told me not to play with dangerous things. When I asked him what he considered dangerous, he told me that in time I would know on my own. He was right. "

Play a vampire, a unique character, not a " clan clone. "