The curse of the blood has polluted these Kindred's minds. Other Kindred even fear them, and those who do not, have not been on the receiving end of these Lunatics' wrath. The Malkav blood set forth a ripe dementia that none could explain, and often they have a tie to the land of the Fae... Arcadia.

What is the most frightening about these Kindred... is that their dark intellect... is so irrational, that nothing but rational can come from it.

Nickname: Lunatics

Appearance: Malks run the gamut from terrifyingly psychotic to convincingly ordinary in every way -- sometimes both at once.

Haven: Malkavians tend not to be choosy about their sleeping places. Some will go to elderly homes or asylums for their secluded havens.

Background: There is no noticeable method to the Malkav's Embrace. Though in the Malkav's mind, it is perfectly clear why this chosen one should be of their clan.

Character Creation: These are primarily MENTAL vampires. The creation is completely diverse on all the other Attitributes, Abilities and backgrounds.

Clan Disciplines: Auspex, Dementation(Dominate), and Obfuscate

Weaknesses: These vampires are IRREDEEMABLY insane. The player MUST choose ONE derangement at time of Embrace.

Organization: Ha!! What's that?

QUOTE: "Laugh if you like. Doesn't matter. Assume that you're so much smarter than the poor, broken lunatic. Doesn't matter. But think about this: You're a dead thing, same as me. You died and were reborn... as this. What makes you and me deifferent? Simple! I remember what I saw when I was full and truly dead. You'd be mad, too."

"Play a vampire, a unique character, not a " clan clone. "