Only one thing should be said of the Brujah Clan for certain: Underestimating them will only bring you final death. Rabble, misfits, rebels.. many names follow this clan like the plague since their downafall, but ultimately, the clan Brujah is ruled by the unbending passion of it's members, a fact that can either lend awe or absolute terror. The Ventrue took advantage of this over the centuries, turning the ears of the neonates as they came, and forcing them into the stereotypes they wanted them to fit since the fall of their city of Carthage. Still, they remain the largest known clan in existance, and their numbers grow with every setting of the sun. Such is the reason for the paranoid Ventrue's deception: for a Brujah never leaves his clansmen wanting when aid is needed. Ever.

Since the fall of Carthage, the Brujah have been played to be the angry, tempermental rebels searching for a cause, if they haven't found one already, and as I said, some Kin have been raised amoung Caine's fold believing this, choosing those who they believe fit as well. Older or learned Brujah and their childre will tell you outright what crap it is, but in the same breath, thank the Father these modern day thin-bloods aren't as educated as they.. or as my old friend Camilla once put it:

" A mis-informed enemy is better than a well taught one. Any idiot knows that. Don't get me wrong, they call, I'll come a runnin', my sire taught me respect fer the old ways... but if they cross me in any way? I'll kick their ass from here to Gehenna."

Known to be both graceful and tempermental in the same animal~like movements, Brujah often follow their own path. Beware their fury.

Nickname: Rabble-rousers

Appearance: These are a ragtag group of 'misfits' or delinquents in general. Though there are a few that aspire higher, they are not as high on gaining Political power as some of the other clans. They tend to be Anarchs by nature... If you see a goth, you might find a Brujah around....

Haven: A Brujah will rest his head anywhere he sees fit. The slums, the city, the country, it doesn't really matter as long as they have their own place to stay.

Background: Brujah tend to sire the most promising and most brutish type of people. Each sire wants their childer to survive and be able to take position in their clan's heirarchy, if there is any heirarchy in the Anarchs.

Character Creation: Your character will tend to be boisterous to a fault. Your character would have tended to be a "school-yard" bully. If one does not meet the challenge you set forth to them, you will follow them and harass the hell out of them until they meet your challenge.

CLAN DISCIPLINES: Potence, Celerity, Presence

Weaknesses: The Brujah, because of their violent nature, have a fault of being much more capable of falling into frenzy. Where most Kindred may need a difficulty of 6 to beat frenzy, the Brujah have a difficulty of 8.

Organization: There is some clan organization. Even though they are Anarchs, they have a similar structure as the Camarilla. They follow the Masquerade, lest they be Sabbat, and the Elders of the Brujah tend to set forth their rules for play.

Gaining Clan Prestige: The Brujah tend to follow those with the most might. So it is not uncommon to find "fight nights" or many challenges to fights to prove one's verosity. A Brujah that resorts to meaningless violence however is not well looked upon.

Quote: " Fight the first battle, win the first war. "

"Play a vampire, a unique character, not a " clan clone. "