The Eternal Night

The Aftermath begins
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 Post subject: 3: HUMAN - HUNTER
PostPosted: Tue Jan 16, 2007 5:37 pm 
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Joined: Mon Jan 15, 2007 10:54 pm
Posts: 1855
Location: Imagination
Human - Hunter the Reckoning

Name:
Creature: Human - Hunter
Chronicle: The AfterMath
Player: ((Site Name))

Portrayal:

Nature:
Demeanor:
Concept:

Hair color:
Eye Color:
Height:
Weight:
Age:

Nationality:
Place of Origin:


PHYSICALS

Strength:
Dexterity:
Stamina:

SOCIALS

Charisma:
Manipulation:
Appearance:

MENTALS
Perception:
Intelligence:
Wits:


TALENTS

Acting:
Alertness:
Athletics:
Brawl:
Dodge:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:

SECONDARY TALENTS


SKILLS

Animal Ken:
Crafts:
Drive/Ride:
Etiquette:
Firearms:
Melee:
Performance:
Repair:
Security:
Stealth:
Survival:

SECONDARY SKILLS


KNOWLEDGES

Academics:
Computer/ Enigmas:
Finance:
Investigation:
Law:
Linguistics: ((Native Language does not count))
Medicine:
Occult:
Politics:
Science:

SECONDARY KNOWLEDGES


LORES

History:
Supernatural:

OTHER TRAITS

Allies:
Arsenal:
Contacts Major:
Contacts Minor:
Influence:
Mentor:
Resources:

WILLPOWER:
BLOODPOOL: 10

CONVICTION:

CREED:

VIRTUES

Mercy:
Vision:
Zeal:

EDGE LEVEL:

EDGE PATH:


MERITS


FLAWS


DERANGEMENTS



Secondary Abilities (Talents, Skills, Knowledges) can be picked for free up to 3 dots at the beginning. BUT once the stat sheet is approved, then the cost for secondary abilities are 1/2 the normal cost of abilities.

Physicals, Socials and Mentals all start out with ONE dot.

The point in making a any character is not to make the most knowledgeable or strongest character you can make. You want your character WELL-ROUNDED to the Concept that you have chosen. Please keep that in mind when you are building your character. If you have extra points from Post mortuum, you need to follow the rules upon using those points. Do not overdo it, please.

For these characters, one needs to make sure that they have the Hunter the Reckoning to see what they are able to use.


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